Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both. The actual damage from this, which is Focus-based btw, should be low later, its just supporting damage. He has Seismic Slam, the fire stomp, but the point of it is the AoE stun (the area also gets larger). Just be sure you have the mana to support it. And it also doubles as a teleport skill to get you out of trouble. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. My highest level veteran engi uses the cannon blast skill to soften people up and then jumps in. All classes are fine on there own honestly and any build and skill is fine below elite. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. The Engi uses the least potions I would build him with at least 5 points in the healbot and decide which type you want 2 handed, sword and board, or cannons. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
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